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Mountain Base Rimworld

29 Sep 2021 19:41 by jonasleavy
Pointy things are spikes
Almost-full-squares are turrets (yellow = mini, red = auto, green = uranium)
Big round circles are columns
The little green and red squares are the minimum distance for the turrets
The purple is strong containment wall (nuclear power)
The blue trapezoids are plasteel barricades
All ground that the colonists & turrets are not on should be fungal gravel (slows)
Colonists & turrets are on paved tiles (2 steel, no beauty effects)
Little black squares are skull spikes
No light (my colonists fight better)
Grey area is the collapse region
Little orange circles are firefoam poppers
Green sunkens are normal IEDs
All doors, except the exterior one, should be autodoors.
Pink dot is art (not 100% certain, large statue anyway)
Weird yellowish squares are sandbags
The spikes in the funnel should be uninstalled when not in use
Those 3x2 blue boxes are large quantum coolers. They are safe from turret explosions. They can be used to keep the room insanely cold
116 steel traps in main room
9 IEDs
32 miniturrets (80, so 2.56kw)
4 autocannons (150, so 0.6kw)
4 uranium sluggers (150, so 0.6kw)
2 Large quantum coolers (2k, so 4kw)
15 strong containment autodoors (50, so 0.75kw)
8.51kw for everything described above
4 firefoam poppers
The cost for just the purple killbox region:
23885 steel
3810 plasteel
2835 silver
245 components
240 uranium
100 gold
18 high-explosive shells
2 skulls