0

GD RayTracer Levels Beta

13 May 2019 01:19 by devin.jones@a...org
Black Squares = Walls
Red Circle = Player Spawn Position. Tiny Red circle is the direction they spawn in.
Pink Box = Target (Level Beat)
Colored Boxes/Monominos = Key/Block (each color corresponds to each other)
Colored Incomplete Monominos = Invisible Colored Block (Turned on by the corresponding key)
Brown Boxes/Trails = Teleports
Green Boxes = Reset Level
Silver Boxes = Coin Triggers
Level 1: "Baby Steps"
Level 2: "Blockade"
Level 3: "Triple Threat"
Level 4: "Too Good to Be True"
Level 5: "Mind Games"
Level 6: "Sequence of Events"
Level 7: "Topsy-Turvy"
Level 8: "Labyrinth"
Level 9: "Devil's Advocate"
The "T1"and "T2" levels in the bottom left are for an idea I'll develop for the sequel to this.