A drawing of 162 hexagonal pixels centered around a point where three pixels meet. I've been experimenting with possible shapes for the Cities: Skylines II playing area, in the event they use hexagonal tiles as some have speculated. There are two "classes" of six hexagons apiece which are (on average) equidistant from the center and which take you from 156 hexagons to 168, but using the one I used (the pairs of hexes sticking out) and not the other one (which would expand those rows of three hexes along the boundary to five hexes) looks nicer in my opinion.
Confirmation
One fine body
Confirmation
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